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win10玩辐射3闪退如何解决 辐射3win10闪退怎么办

更新时间:2023-02-17 14:35:48作者:yang

  辐射3是很受玩家们喜爱的一款角色扮演类游戏,可是近日有win10系统用户要玩辐射3游戏时,却遇到了闪退的情况,导致无法正常玩耍,那么碰到这样的问题要怎么办呢,其实解决方法也不难,遇到一样情况的小伙伴们可以跟着小编一起来看看win10玩辐射3闪退的详细解决方法吧。

  具体解决方法如下:

  一、在游戏过程中不要打开全屏游戏即可。

  找到安装目录里的FalloutLauncher打开,进入Option。

  把里面的windowed(窗口化)打上勾,进入游戏把画面稍微调低。

win10玩辐射3闪退如何解决 辐射3win10闪退怎么办

  二、使用GOG的版本覆盖游戏就行了,库里面不要点卸载,删除文件即可。

  三、找到游戏安装根目录,游戏的启动程序(fallout3.exe)然后右键属性。对话框里面有一个兼容性,然后设置为“windows xp”即可。

  四、不要使用高清材质包,高清材质包会导致游戏频繁退出

  五、首先找到游戏文件

  1.打开我的文档

  2.打开FALLOUT.INI文件

  3.将下面所有内容复制粘贴,然后替换原有文字即可:

  [General]

  SStartingCell=

  SCharGenQuest=0001f388

  SStartingCellY=

  SStartingCellX=

  SStartingWorld=

  STestFile10=

  STestFile9=

  STestFile8=

  STestFile7=

  STestFile6=

  STestFile5=

  STestFile4=

  STestFile3=

  STestFile2=

  STestFile1=Fallout3.esm

  sEssentialFileCacheList=DataFallout.esm|Data2Fallout.esm, DataMusicSpecialMainTitle.mp3, DataFallout - Sound.bsa|Fallout - Sound.bsa, DataFallout - Voices.bsa|Fallout - Voices.bsa, DataFallout - MenuVoices.bsa|Fallout - MenuVoices.bsa

  sUnessentialFileCacheList=DataFallout - Meshes.bsa|Data2Fallout - Meshes.bsa, DataFallout - Textures.bsa|Data2Fallout - Textures.bsa, DataMusicDungeon*.xma, DataMusicBase*.mp3, DataMusicBattle*.mp3, DataMusicExplore*.mp3, DataMusicPublic*.mp3, DataMusicSpecial*.mp3

  bPreCullActors=1

  bTaskletActorSceneGraphUpdates=0

  bTaskletActorAnimMovementUpdates=1

  bAnimationUseBlendFromPose=1

  bEnableProfile=0

  bDrawSpellContact=0

  bRunMiddleLowLevelProcess=1

  iHoursToSleep=3

  bActorLookWithHavok=0

  SMainMenuMusicTrack=specialmaintitle.mp3

  bUseEyeEnvMapping=1

  bFixFaceNormals=0

  bUseFaceGenHeads=1

  bFaceMipMaps=1

  bFaceGenTexturing=1

  SBetaCommentFileName=\vaultFalloutFallout3Beta_Comment.txt

  bDefaultCOCPlacement=0

  uGridDistantCount=20

  uGridsToLoad=5

  fGlobalTimeMultiplier=1.0000

  bNewAnimation=1

  bFixAIPackagesOnLoad=0

  bForceReloadOnEssentialCharacterDeath=1

  bKeepPluginWhenMerging=0

  bCreate Maps Enable=0

  SLocalSavePath=Saves

  SLocalMasterPath=Data

  bDisableDuplicateReferenceCheck=1

  bTintMipMaps=0

  uInterior Cell Buffer=3

  uExterior Cell Buffer=36

  iIntroSequencePriority=3

  bPreloadIntroSequence=1

  fStaticScreenWaitTime=3.0000

  SMainMenuMovieIntro=

  SIntroSequence=

  sIntroMovie=Fallout INTRO Vsk.bik

  iFPSClamp=0

  bRunVTuneTest=0

  STestFile1=

  bActivateAllQuestScripts=0

  bUseThreadedBlood=1

  bUseThreadedMorpher=1

  bBorderRegionsEnabled=1

  bDisableHeadTracking=0

  bTrackAllDeaths=0

  uiFaceGenMaxEGTDataSize=67108864

  uiFaceGenMaxEGMDataSize=67108864

  bPreemptivelyUnloadCells=0

  iNumBitsForFullySeen=248

  iPreloadSizeLimit=26214400

  bUseHardDriveCache=0

  bEnableBoundingVolumeOcclusion=1

  bDisplayBoundingVolumes=0

  bUseThreadedTempEffects=1

  bUseThreadedParticleSystem=1

  bExternalLODDataFiles=1

  bCheckCellOffsetsOnInit=0

  uGridDistantTreeRange=5

  bCreateShaderPackage=0

  bWarnOnMissingFileEntry=0

  bAllowScriptedAutosave=0

  uGridDistantTreeRangeCity=4

  uGridDistantCountCity=4

  iSaveGameBackupCount=1

  bDisplayMissingContentDialogue=1

  SSaveGameSafeCellID=2AEEA

  bUseThreadedAI=1

  iNumHWThreads=2

  bChangeTimeMultSlowly=1

  bCheckPurgedTextureList=0

  bAnimateDoorPhysics=0

  sLanguage=ENGLISH

  [Display]

  fDecalLifetime=10.0000

  bEquippedTorchesCastShadows=0

  bReportBadTangentSpace=0

  bStaticMenuBackground=1

  bForcePow2Textures=0

  bForce1XShaders=0

  bHighQuality20Lighting=0

  bAllow20HairShader=1

  bAllowScreenShot=1

  iMultiSample=0

  bDoTallGrassEffect=1

  bForceMultiPass=1

  bDoTexturePass=1

  bDoSpecularPass=1

  bDoDiffusePass=1

  bDoAmbientPass=1

  bImageSpaceEffects=1

  bDoCanopyShadowPass=1

  bDrawShadows=0

  bUseRefractionShader=1

  bUse Shaders=1

  iNPatchNOrder=0

  iNPatchPOrder=0

  iNPatches=0

  iLocation Y=5

  iLocation X=5

  bFull Screen=1

  iAdapter=0

  iScreenShotIndex=0

  SScreenShotBaseName=ScreenShot

  iAutoViewMinDistance=2000

  iAutoViewHiFrameRate=40

  iAutoViewLowFrameRate=20

  bAutoViewDistance=0

  fDefaultFOV=75.0000

  fNearDistance=5

  fFarDistance=1000.0000

  iDebugTextLeftRightOffset=10

  iDebugTextTopBottomOffset=20

  bShowMenuTextureUse=1

  fLightLODDefaultStartFade=1000.0

  fLightLODRange=500.0

  fLightLODMinStartFade=200.0

  fLightLODMaxStartFade=3500.0

  fShadowLODDefaultStartFade=200.0

  fShadowLODRange=200.0

  fShadowLODMinStartFade=100.0

  fShadowLODMaxStartFade=1000.0

  fSpecularLODDefaultStartFade=500.0

  fSpecularLODRange=300.0

  fSpecularLODMinStartFade=200.0

  fSpecularLODMaxStartFade=2000.0

  fGamma=1.0000

  bAllow30Shaders=0

  iTexMipMapMinimum=0

  bDoStaticAndArchShadows=0

  bDoActorShadows=1

  fNoLODFarDistancePct=1.0000

  fNoLODFarDistanceMax=10240.0000

  fNoLODFarDistanceMin=100.0000

  fEyeEnvMapLOD2=800.0000

  fEyeEnvMapLOD1=500.0000

  fEnvMapLOD2=1800.0000

  fEnvMapLOD1=1500.0000

  fGammaMax=0.6000

  fGammaMin=1.4000

  iMaxDecalsPerFrame=10

  iActorShadowCount=4

  bIgnoreResolutionCheck=0

  fSpecualrStartMax=1000.0000

  fSpecularStartMin=0.0000

  iActorShadowIntMax=10

  iActorShadowIntMin=0

  iActorShadowExtMax=10

  iActorShadowExtMin=0

  bDynamicWindowReflections=1

  fShadowFadeTime=1.0000

  iPresentInterval=1

  bDecalsOnSkinnedGeometry=1

  uVideoDeviceIdentifierPart4=0

  uVideoDeviceIdentifierPart3=0

  uVideoDeviceIdentifierPart2=0

  uVideoDeviceIdentifierPart1=0

  iShadowFilter=0

  bAllowPartialPrecision=1

  iShadowMapResolution=256

  bShadowsOnGrass=0

  bActorSelfShadowing=0

  iActorShadowCountInt=2

  iActorShadowCountExt=2

  fPipboy1stPersonFOV=47.0

  fDefault1stPersonFOV=55.0000

  bLODNoiseAniso=1

  iMaxAnisotropy=8

  fLandLOFadeSeconds=15.0

  [Controls]

  bAlwaysRunByDefault=1

  bBackground Mouse=0

  bBackground Keyboard=1

  [Water]

  bUseWaterShader=1

  bUseWaterReflections=1

  bUseWaterRefractions=1

  bUseWaterDepth=1

  bUseWaterHiRes=0

  bUseWaterDisplacements=1

  bUseWaterLOD=1

  bReflectExplosions=0

  bAutoWaterSilhouetteReflections=1

  bForceHighDetailReflections=0

  bForceLowDetailReflections=0

  fTileTextureDivisor=4.7500

  fSurfaceTileSize=2048.0000

  fNearWaterOutdoorTolerance=1024.0000

  fNearWaterIndoorTolerance=512.0000

  fNearWaterUnderwaterVolume=0.9000

  fNearWaterUnderwaterFreq=0.3000

  uNearWaterPoints=8

  uNearWaterRadius=1000

  uSurfaceFPS=12

  [Audio]

  fASFadeInTime=3.0

  fASFadeOutTime=10.0

  fRegionLoopFadeInTime=5.0

  fRegionLoopFadeOutTime=5.0

  fAudioDebugDelay=0.0

  bEnableAudio=1

  bEnableAudioCache=1

  bMultiThreadAudio=0

  bEnableEnviroEffectsOnPC=0

  ; cache sizes in kilobytes

  iAudioCacheSize=2048

  iMaxSizeForCachedSound=256

  bUseAudioDebugInformation=1

  fAudioDebugDelay=0.0000

  fDefaultMasterVolume=1.0000

  fDefaultFootVolume=0.5000

  fDefaultMusicVolume=0.3000

  fDefaultRadioVolume=0.5000

  fDefaultEffectsVolume=1.0000

  fDefaultVoiceVolume=0.7500

  iMaxImpactSoundCount=32

  fMaxFootstepDistance=1100.0000

  fPlayerFootVolume=0.6500

  iCollisionSoundTimeDelta=150

  iRadioUpdateInterval=250

  fMinSoundVel=90.0000

  fDialogMinDistance=125.00

  fDialogMaxDistance=1800.00

  fMainMenuMusicVolume=0.6

  fDBVoiceAttenuationIn2D=2.0

  fCollisionSoundHeavyThreshold=60.0

  fDialogueFadeDecibels=6.0

  fDialogueFadeSecondsIn=2.0

  fDialogueFadeSecondsOut=1.0

  fDialogueHeadPitchExaggeration=2.0

  fDialogueHeadRollExaggeration=2.0

  fDialogueHeadYawExaggeration=2.0

  fHardLandingDamageThreshold=500.0

  fWoodMediumMassMin=7.0

  fWoodLargeMassMin=15.0

  fStoneMediumMassMin=5.0

  fStoneLargeMassMin=30.0

  fEarthMediumMassMin=5.0

  fEarthLargeMassMin=30.0

  fSkinMediumMassMin=5.0

  fSkinLargeMassMin=30.0

  fMetalMediumMassMin=8.0

  fMetalLargeMassMin=25.0

  fRadioDialogMute=0.50

  fFilterDistortionGain=-7.5

  fFilterPEQGain=-15.0

  fFilterdBAttenuation=11.5

  [Pathfinding]

  bDrawPathsDefault=0

  bPathMovementOnly=0

  bDrawSmoothFailures=0

  bDebugSmoothing=0

  bSmoothPaths=1

  bSnapToAngle=0

  bDebugAvoidance=0

  bDisableAvoidance=0

  bBackgroundPathing=1

  bUseObstacleAvoidance=1

  bBackgroundNavmeshUpdate=1

  [MAIN]

  bEnableBorderRegion=1

  fLowPerfCombatantVoiceDistance=1000.0000

  iDetectionHighNumPicks=40

  fQuestScriptDelayTime=5.0000

  bCloneModelsInBackground=1

  iLastHDRSetting=-1

  [HAVOK]

  bDisablePlayerCollision=0

  fJumpAnimDelay=0.7500

  bTreeTops=0

  iSimType=1

  bPreventHavokAddAll=0

  bPreventHavokAddClutter=0

  fMaxTime=0.016

  bHavokDebug=0

  fRF=1000.0000

  fOD=0.9000

  fSE=0.3000

  fSD=0.9800

  iResetCounter=5

  fMoveLimitMass=95.0000

  iUpdateType=0

  bHavokPick=0

  fCameraCasterSize=10.0000

  iHavokSkipFrameCountTEST=0

  iNumHavokThreads=1

  fChaseDeltaMult=0.0500

  bAddBipedWhenKeyframed=1

  fQuadrupedPitchMult=1.0000

  iEntityBatchRemoveRate=100

  iMaxPicks=40

  [RagdollAnim]

  bRagdollFeedback=1

  fCameraDist=1000.0

  fHierarchyGain=0.17

  fVelocityDamping=0.0

  fAccelerationGain=1.0

  fVelocityGain=0.6

  fPositionGain=0.05

  fPositionMaxLinearVelocity=14.0

  fPositionMaxAngularVelocity=18.0

  fSnapGain=0.1

  fSnapMaxLinearVelocity=3.0

  fSnapMaxAngularVelocity=0.3

  fSnapMaxLinearDistance=0.3

  fSnapMaxAngularDistance=1.0

  [FootIK]

  fOnOffGain=0.5

  fGroundAscendingGain=0.4

  fGroundDescendingGain=0.4

  fFootRaisedGain=0.9000

  fFootPlantedGain=1.0000

  bFootPlacementOn=1

  fPelvisUpDownBias=0.75

  fPelvisOffsetDamping=0.2

  fVertErrorGain=0.5

  fOriginalGroundHeightMS=-0.11

  fAnkleOffset=0.2000

  fRagdollFeedback=0.7

  [LookIK]

  fLookAtTargetGain=0.3

  fLookAtGain=0.045

  [Interface]

  fKeyRepeatInterval=50.0000

  fKeyRepeatTime=500.0000

  fActivatePickSphereRadius=16.0000

  fMenuModeAnimBlend=0.0000

  iSafeZoneXWide=15

  iSafeZoneYWide=15

  iSafeZoneX=15

  iSafeZoneY=15

  bAllowConsole=1

  bActivatePickUseGamebryoPick=0

  bUseFuzzyPicking=1

  fMenuBGBlurRadius=2.0000

  fMenuPlayerLightDiffuseBlue=0.8000

  fMenuPlayerLightDiffuseGreen=0.8000

  fMenuPlayerLightDiffuseRed=0.8000

  fMenuPlayerLightAmbientBlue=0.2500

  fMenuPlayerLightAmbientGreen=0.2500

  fMenuPlayerLightAmbientRed=0.2500

  iMaxViewCasterPicksGamebryo=10

  iMaxViewCasterPicksHavok=10

  iMaxViewCasterPicksFuzzy=5

  fInterfaceTintB=0.8824

  fInterfaceTintG=0.9843

  fInterfaceTintR=0.6314

  bUseImageSpaceMenuFX=0

  iSystemColorTerminalRed=33

  iSystemColorTerminalGreen=231

  iSystemColorTerminalBlue=121

  iSystemColorSystemRed=26

  iSystemColorSystemGreen=255

  iSystemColorSystemBlue=128

  iSystemColorMainMenuRed=199

  iSystemColorMainMenuGreen=255

  iSystemColorMainMenuBlue=165

  iSystemColorPipboyRed=26

  iSystemColorPipboyGreen=255

  iSystemColorPipboyBlue=128

  iSystemColorHUDAltRed=255

  iSystemColorHUDAltGreen=67

  iSystemColorHUDAltBlue=42

  iSystemColorHUDMainRed=26

  iSystemColorHUDMainGreen=255

  iSystemColorHUDMainBlue=128

  fRSMFaceSliderDefaultMin=-3.5

  fRSMFaceSliderDefaultMax=3.5

  fPopUpBackgroundOpacity=0.87

  fMenuBackgroundOpacity=0.76

  bHideUnavailablePerks=0

  [Loading]

  sWelcomeScreen1=loading_screen01

  sWelcomeScreen2=loading_screen_bethsoft

  sWelcomeScreen3=loading_screen_BGS

  sWelcomeScreen4=loading_screen_legal

  sMainMenuBackground=main_background

  sTitleMusic=MainTitle

  sInitialSound=fxuiloadscreeninitialui_loadscreen_initial.wav

  iMaxScreens=4

  iMaxScreens_MainMenu=20

  fLoadingTextUpdateInterval=10.0000

  fLoadingBkgdUpdateInterval=10.0000

  fMainMenuBkgdUpdateInterval=10.0000

  fLoadingInitUpdateInterval=5.0000

  iNumLocationSpecificScreens=1

  [Menu]

  fCreditsScrollSpeed=40.0000

  iConsoleTextYPos=940

  iConsoleTextXPos=30

  iConsoleVisibleLines=15

  iConsoleHistorySize=50

  rDebugTextColor=255,251,233

  iConsoleFont=2

  iDebugTextFont=3

  [GamePlay]

  bHealthBarShowing=0

  fHealthBarFadeOutSpeed=1.0000

  fHealthBarSpeed=80.0000

  fHealthBarHeight=4.0000

  fHealthBarWidth=40.0000

  fHealthBarEmittanceFadeTime=0.5000

  fHealthBarEmittanceTime=1.5000

  bAllowHavokGrabTheLiving=0

  bEssentialTakeNoDamage=1

  iDetectionPicks=21

  [Fonts]

  sFontFile_1=TexturesFontsGlow_Monofonto_Large.fnt

  sFontFile_2=TexturesFontsMonofonto_Large.fnt

  sFontFile_3=TexturesFontsGlow_Monofonto_Medium.fnt

  sFontFile_4=TexturesFontsMonofonto_VeryLarge02_Dialogs2.fnt

  sFontFile_5=TexturesFontsFixedsys_Comp_uniform_width.fnt

  sFontFile_6=TexturesFontsGlow_Monofonto_VL_dialogs.fnt

  sFontFile_7=TexturesFontsBaked-in_Monofonto_Large.fnt

  sFontFile_8=TexturesFontsGlow_Futura_Caps_Large.fnt

  [SpeedTree]

  iTreeClonesAllowed=1

  fCanopyShadowGrassMult=1.0000

  iCanopyShadowScale=512

  fTreeForceMaxBudAngle=-1.0000

  fTreeForceMinBudAngle=-1.0000

  fTreeForceLeafDimming=-1.0000

  fTreeForceBranchDimming=-1.0000

  fTreeForceCS=-1.0000

  fTreeForceLLA=-1.0000

  fTreeLODExponent=1.0000

  bEnableTrees=1

  bForceFullLOD=0

  fLODTreeMipMapLODBias=-0.7500

  fLocalTreeMipMapLODBias=-0.2500

  [Debug]

  bDebugFaceGenCriticalSection=0

  bDebugFaceGenMultithreading=0

  bDebugSaveBuffer=0

  [BackgroundLoad]

  bBackgroundPathing=1

  bUseMultiThreadedFaceGen=1

  bBackgroundCellLoads=1

  iAnimaitonClonePerLoop=5

  bUseMultiThreadedTrees=1

  iExteriorPriority=50

  iBackgroundLoadFaceMult=200

  fBackgroundLoadingPerLoop=20.0000

  fBackgroundLoadClonedPerLoop=5.0000

  iBackgroundLoadExtraMaxFPS=20

  iBackgroundLoadExtraMinFPS=10

  iBackgroundLoadExtraMax=3000

  iBackgroundLoadExtraMin=5

  iBackgroundLoadExtraMilliseconds=2

  iBackgroundLoadTreeMilliseconds=7

  iBackgroundLoadMilliseconds=1

  iBackgroundLoadLoading=1

  bUseBackgroundFileLoader=0

  bBackgroundLoadLipFiles=0

  bLoadBackgroundFaceGen=0

  bLoadHelmetsInBackground=1

  iAnimationClonePerLoop=5

  bSelectivePurgeUnusedOnFastTravel=0

  bCloneModelsInBackground=1

  [LOD]

  fLODLandDropAmount=230.0000

  fLodDistance=500.0000

  bUseFaceGenLOD=0

  iLODTextureTiling=2

  iLODTextureSizePow2=8

  fLODNormalTextureBlend=0.5000

  bDisplayLODLand=1

  bDisplayLODBuildings=0

  bLODPopTrees=0

  bLODPopActors=0

  bLODPopItems=0

  bLODPopObjects=0

  fLODFadeOutMultItems=3

  fLODFadeOutMultObjects=5

  fLODFadeOutMultActors=6

  fLODMultLandscape=1.0000

  fLODMultTrees=0.5000

  fLODMultActors=1.0000

  fLODMultItems=1.0000

  fLODMultObjects=5

  iFadeNodeMinNearDistance=500

  fLODFadeOutPercent=0.6000

  fFadeOutThreshold=0.3000

  fFadeInThreshold=0.7000

  fFadeInTimet=2.0

  fFadeOutTime=2.0

  fDistanceMultiplier=1

  fLODBoundRadiusMult=10

  fObjectLODMax=15.0

  fObjectLODMin=1.0

  fObjectLODDefault=5

  fItemLODMax=15.0

  fItemLODMin=1.0

  fItemLODDefault=2

  fActorLODMax=15.0

  fActorLODMin=2.0

  fActorLODDefault=5

  fTreeLODMax=2.0000

  fTreeLODMin=0.0200

  fTreeLODDefault=0.5000

  bLODUseCombinedLandNormalMaps=1

  bForceHideLODLand=0

  fLODLandVerticalBias=0.0000

  fTalkingDistance=1000.0000

  iBoneLODForce=-1

  fLODQuadMinLoadDistance=65536.0000

  bDisplayLODTrees=1

  bDisplayLODBuildings=1

  fLODFadeOutActorMultInterior=1.0000

  fLODFadeOutItemMultInterior=1.0000

  fLODFadeOutObjectMultInterior=1.0000

  fLODFadeOutActorMultCity=1.0000

  fLODFadeOutItemMultCity=1.0000

  fLODFadeOutObjectMultCity=1.0000

  fLODFadeOutActorMultComplex=1.0000

  fLODFadeOutItemMultComplex=1.0000

  fLODFadeOutObjectMultComplex=1.0000

  [Weather]

  fSunGlareSize=800.0000

  fSunBaseSize=750.0000

  bPrecipitation=1

  fAlphaReduce=1.0000

  SBumpFadeColor=255,255,255,255

  SLerpCloseColor=255,255,255,255

  SEnvReduceColor=255,255,255,255

  [Voice]

  SFileTypeLTF=ltf

  SFileTypeLip=lip

  SFileTypeSource=wav

  SFileTypeGame=ogg

  [Grass]

  iMinGrassSize=80

  bGrassPointLighting=0

  bDrawShaderGrass=1

  iGrassDensityEvalSize=2

  iMaxGrassTypesPerTexure=2

  fWaveOffsetRange=1.7500

  fGrassWindMagnitudeMax=125.0000

  fGrassWindMagnitudeMin=5.0000

  fTexturePctThreshold=0.0000

  fGrassMinStartFadeDistance=0.0

  fGrassMaxStartFadeDistance=7000.0

  fGrassDefaultStartFadeDistance=3500.0

  fGrassFadeRange=1000.0

  [Landscape]

  bCurrentCellOnly=0

  bPreventSafetyCheck=0

  fLandTextureTilingMult=2.0000

  fLandFriction=2.5000

  iLandBorder2B=0

  iLandBorder2G=0

  iLandBorder2R=0

  iLandBorder1B=0

  iLandBorder1G=255

  iLandBorder1R=255

  SDefaultLandDiffuseTexture=DirtWasteland01.dds

  SDefaultLandNormalTexture=DirtWasteland01_N.dds

  [bLightAttenuation]

  fQuadraticRadiusMult=1.0000

  fLinearRadiusMult=1.0000

  bOutQuadInLin=0

  fConstantValue=0.0000

  fQuadraticValue=16.0000

  fLinearValue=3.0000

  uQuadraticMethod=2

  uLinearMethod=1

  fFlickerMovement=8.0000

  bUseQuadratic=1

  bUseLinear=0

  bUseConstant=0

  [BlurShaderHDRInterior]

  fTargetLUM=1.0000

  fUpperLUMClamp=1.0000

  fEmissiveHDRMult=1.0000

  fEyeAdaptSpeed=0.5000

  fBrightScale=2.2500

  fBrightClamp=0.2250

  fBlurRadius=7.0000

  iNumBlurpasses=1

  [BlurShaderHDR]

  fTargetLUM=1.0000

  fUpperLUMClamp=1.0000

  fGrassDimmer=1.5000

  fTreeDimmer=1.0000

  fEmissiveHDRMult=1.0000

  fEyeAdaptSpeed=0.5000

  fSunlightDimmer=1.5000

  fSIEmmisiveMult=1.0000

  fSISpecularMult=1.0000

  fSkyBrightness=0.5000

  fSunBrightness=0.0000

  fBrightScale=2.2500

  fBrightClamp=0.2250

  fBlurRadius=7.0000

  iNumBlurpasses=1

  iBlendType=2

  bDoHighDynamicRange=1

  [BlurShader]

  fSunlightDimmer=1.0000

  fSIEmmisiveMult=1.0000

  fSISpecularMult=1.0000

  fSkyBrightness=0.5000

  fSunBrightness=0.0000

  fAlphaAddExterior=0.2000

  fAlphaAddInterior=0.7000

  iBlurTexSize=256

  fBlurRadius=0.0300

  iNumBlurpasses=1

  iBlendType=2

  bUseBlurShader=1

  [GethitShader]

  fBlurAmmount=0.5000

  fBlockedTexOffset=0.0010

  fHitTexOffset=0.0050

  [MESSAGES]

  bBlockMessageBoxes=0

  bSkipProgramFlows=1

  bAllowYesToAll=1

  bDisableWarning=1

  iFileLogging=0

  bSkipInitializationFlows=1

  bUseWindowsMessageBox=0

  [DistantLOD]

  bUseLODLandData=0

  fFadeDistance=12288.0000

  iDistantLODGroupWidth=8

  [GeneralWarnings]

  SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

  SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

  This may result in errors. Saving again will clear this message

  but not necessarily fix any errors.

  [Archive]

  SMasterMiscArchiveFileName=Fallout - Misc.bsa

  SMasterVoicesArchiveFileName1=Fallout - Voices.bsa

  SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa

  SMasterSoundsArchiveFileName=Fallout - Sound.bsa

  SMasterTexturesArchiveFileName1=Fallout - Textures.bsa

  SMasterMeshesArchiveFileName=Fallout - Meshes.bsa

  SInvalidationFile=ArchiveInvalidation.txt

  iRetainFilenameOffsetTable=1

  iRetainFilenameStringTable=1

  iRetainDirectoryStringTable=1

  bCheckRuntimeCollisions=0

  bInvalidateOlderFiles=0

  bUseArchives=1

  SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa

  [CameraPath]

  iTake=0

  SDirectoryName=TestCameraPath

  iFPS=60

  SNif=TestCameraPath.nif

  [Absorb]

  fAbsorbGlowColorB=1.0000

  fAbsorbGlowColorG=0.6000

  fAbsorbGlowColorR=0.0000

  fAbsorbCoreColorB=1.0000

  fAbsorbCoreColorG=1.0000

  fAbsorbCoreColorR=1.0000

  iAbsorbNumBolts=1

  fAbsorbBoltGrowWidth=0.0000

  fAbsorbBoltSmallWidth=7.0000

  fAbsorbTortuosityVariance=2.0000

  fAbsorbSegmentVariance=7.0000

  fAbsorbBoltsRadius=5.0000

  [TestAllCells]

  bFileShowTextures=1

  bFileShowIcons=1

  bFileSkipIconChecks=0

  bFileTestLoad=0

  bFileNeededMessage=1

  bFileGoneMessage=1

  bFileSkipModelChecks=0

  bFileCheckModelCollision=0

  [CopyProtectionStrings]

  SCopyProtectionMessage2=Insert the Fallout Disc.

  SCopyProtectionTitle2=Fallout Disc Not Found

  SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

  SCopyProtectionTitle=CD-ROM Drive Not Found

  [Pipboy]

  fBlurRadiusPipboy=3.5

  fBlurIntensityPipboy=0.25

  fScanlineScalePipboy=50

  bEnableFlickerPipboy=1

  bUsePipboyMode=1

  [InterfaceFX]

  fDefaultBurstDuration=200

  fDefaultBurstIntensity=2

  fMiniBurstDuration=200

  fMiniBurstIntensity=1.5

  ;pulse effect

  fPulseBrightenIntensity=0.25

  fPulseRadiusIntensity=0.5

  fPulseRate=0.0006

  ;pipboy menu transitions

  fVertHoldChance=0.08

  fShudderChance=0.20

  fScanlineScaleMenus=50.0000

  bEnableFlickerMenus=1

  bEnableScanlinesMenus=1

  bEnableScanlinesPipboy=1

  fBlurRadiusMenus=0.3000

  fBrightenMenus=1.7000

  fBrightenPipboy=1.3000

  bUseImageSpaceMenuFX=1

  fBlurIntensityHUD=1.2000

  fBlurRadiusHUD=2.0000

  fScanlineFrequencyHUD=0.0000

  fScreenLightBaseIntensity=0.6

  fScreenLightRadius=6

  [RenderedTerminal]

  bUseRenderedTerminals=1

  fRenderedTerminalFOV=0.15

  fRenderedTerminalZoom=36

  bDoRenderedTerminalScanlines=1

  fRenderedTerminalScanlineScale=130.000000

  fRenderedTerminalHPos=0.0

  fRenderedTerminalVPos=0.38

  fScreenLightBaseIntensity=1.2

  fScreenLightRadius=80

  fScreenLightColorR=0.68

  fScreenLightColorG=0.74

  fScreenLightColorB=0.62

  fRaceSexMenuHPos=0.0

  fRaceSexMenuVPos=-0.6

  fRaceSexMenuZoom=70.0

  fRaceSexMenuScale=0.5

  [Decals]

  uMaxDecalCount=100

  bProfileDecals=0

  bDecalOcclusionQuery=1

  [TerrainManager]

  fSplitDistanceMult=0.75

  fBlockMorphDistanceMult=0.70

  bUseNewTerrainSystem=1

  bUseDistantObjectBlocks=1

  fBlockLoadDistance=125000.0

  fDefaultBlockLoadDistanceLow=50000.0

  fLowBlockLoadDistanceLow=25000.0

  fHighBlockLoadDistanceLow=50000.0

  fDefaultTreeLoadDistance=25000.0

  fLowTreeLoadDistance=10000.0

  fHighTreeLoadDistance=40000.0

  [VATS]

  fVATSLightLevelMin=20.0

  fVATSLightLevelMax=65.0

  fVATSLightAngle=0.0

  fVATSLightDistance=100.0

  fVATSLightElevation=100.0

  fVatsLightColorR=0.35

  fVatsLightColorG=0.35

  fVatsLightColorB=0.35

  [ScreenSplatter]

  bScreenSplatterEnabled=1

  关于辐射3win10闪退的详细解决方法就为大家介绍到这里了,按照上面的方法操作之后,相信就不会再出现闪退的情况了。

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